Super Mario Sunshine: A Game Analysis Released in 2002, Super Mario Sunshine is the critically acclaimed and commercially successful follow up to Super Mario 64, the game that revolutionized 3D platforming and further cemented Nintendo’s position as a market leader in the game’s industry. Being widely beloved by Gamecube owners, and the third best selling… Continue reading Game Analysis Essay: Super Mario Sunshine
When playing a videogame with a linear progression, most players go through the content a single time, gradually coming to grips with the mechanics and strategies via natural experimentation and play. Over time, players learn more about a game’s systems and quirks and become able to apply that knowledge to their play, eventually garnering the… Continue reading Essay: Video Game Speedrunning As a Unique Form of Play
Just a little project I made for a game design course. Hope people like it! The music is “Plain Loafer” by Kevin MacLeod
Halo Wars 2 is a game that plays it safe, and in doing so, drastically limits its own potential as an extension of the universe. While Creative Assembly and 343 Industries manage to deliver on the expectations of a Halo Wars sequel, the overall package fails to capture the spirit of the original. The original… Continue reading Halo Wars 2: Everything Old is Different Now
Video games are a famously peaceful, lighthearted medium, free from the violent urges of less cultured products. But you may not have realized, there are many Video Game Protagonists that actually kill people. For your enlightenment, I have compiled this list, in no particular order, to expose the dark secrets of various beloved icons. Nathan Drake… Continue reading Ten Video Game Protagonists that Kill People.
Sonic games haven’t exactly had the best track record these past few generations. Once hailed as titan of the industry, rivaling even Mario himself, Sonic’s decline as a franchise has been a bizarre spectacle indeed, as Sega and Sonic Team struggle, to this day, to keep their blue hedgehog relevant in a gaming market that… Continue reading In Defense of the Edgehog
So the wait is finally over! Just last week, on March 21st, Mass Effect: Andromeda officially released and gamers and critics alike have dived headfirst into the latest installment of the venerable series, and the reaction has been, well… mixed, to say the least. The early previews were unusually divisive for a AAA level game: some… Continue reading On Brand-Recognition and Expectation
I’ve made this post to throw out a few examples of things I’ve worked on in the past for school projects or as a personal endeavor. The first four images are a few examples of projects I’ve made in illustrator or indesign, and the last five are renders of a sniper rifle model I made… Continue reading Old Projects
It’s not exactly a unique perspective to say that the gaming industry doesn’t always have its eye on the ball. Between the obnoxious saturation of micro-transactions in full priced games and increasingly bizarre pre-order schemes, gamers have long been aware of the ways publishers twist their products to meet strange and unknowable agendas. Thankfully, the… Continue reading Halo 5: Guardians of Stability
My name is Jared Bruett. I’m a writer/designer/student, and this is my blog! On the tabs above you can find information about me and the things I’ve done, and view examples of my work. “Gaming Articles” is where I post written works about video games, the industry, game design, and more. “Personal Projects” is a… Continue reading Welcome Readers!